Interaction & Service designer

Defra logo

Leaving the EU and Common Agricultural Policy has presented UK farming with the biggest challenge in a generation.

With new legislative powers at the UK's disposal, a new agenda was set for the future of farming as part of the 25 year Environment plan.

To meet non-disclosure agreements, information maybe obfuscated. Views written are my own.

Background

Agricultural Environmental Schemes (AES) have been a part of the farming landscape for over 20 years, designed to offset the environmental impact of intensive farming.

However, due to low uptake, AES have historically struggled to achieve significant environmental improvements, which often take years to materialise and are challenging to quantify.

The challenge

Our aim was to create a more cohesive experience for farmers and foresters applying for AES, aligning with the objectives of the 25-Year Environment Plan.

My Role

Interaction design

Taking forward research insights to create and validate accessible service journeys that supported users and enabled DEFRA's environmental policies:

  • Supporting user research and analysis
  • Capturing and prioritising assumptions to test
  • Sketching preliminary journeys and drafting content for interfaces and guidance
  • Building accessible, responsive HTML / CSS prototypes to test assumptions
  • Iterating journeys to simplify and optimise user experience
  • Working to GOV.UK design patterns
HTML snippet
Rapid prototyping using the GOV.UK toolkit

Service design

  • Working closely with Defra's Policy team, Forestry Commission, Environment Agency and Natural England to determine goals and scope.
  • Meeting with a wide range of service users to understand their needs, experiences and identify opportunities.
  • Collaborate with technical teams to design around constraints and create a viable end-to-end service that delivers policy objectives.
  • Formulating and running internal workshops, conducting analysis and building evidence to drive design decisions.
ELM service
Identifying poor experiences within current Agri-Environment Schemes journeys

Design sprint storyboard
The

Design Sprint

The following case study details a 5 day workshop conducted with the Environmental Land Management (ELM) and Tree Health policy teams as part of our wider Alpha work.

We were keen to explore how we could encourage different workstreams to work together to help deliver positive policy outcomes whilst supporting the needs of our service users.

Bringing together the right people for the amount of time needed was one of our biggest challenges. After some convincing (and diary juggling) we confirmed our invites and set a date.

We based our workshop on Google Venture's process. If you're interested in running your own event, GV provide more detailed information (opens in a new tab).

Goals

Programme level

  • Investigate how design thinking can be applied to policy design
  • Create wider awareness of user centred design methods to deliver tangible learning and help de-risk delivery
  • Build a workshop format which can be reused to enable rapid learning across other workstreams

Service level

  • Create common understanding of the ELM / Tree Health problem space
  • Drive policy discussion and expedite decision making
  • Generate and evaluate ideas, build a narrative and prototype

Scenario

Tree Health, Forestry Commission and ELM identified a candidate problem to focus the design sprint activity:

A land manager receiving ELM payments finds a tree disease in their woodland.

We explored this scenario from a user’s perspective and investigated a simple service design which supported wider tree health resilience.

Day 1

Start at the end

Day 1 agenda
Day 1 agenda

Sprint goal

We discussed and agreed what a successful outcome looked like:

Our services support and incentivise woodland managers toward good behaviours which deliver a resilient woodland landscape.

Setting a goal
Agree what an ideal future looks like and map potential risks to delivering our goal.

Sprint questions

Sprint questions
Writing our sprint questions from risks and future view statement (the goal).

Mapping the problem

Mapping the problem
Indentifying user groups and mapping out the journey steps to reach our goal.

Ask the experts

How might we
Capturing and grouping ‘How might we’ statements after interviews with specialists.
day 2
Day 2

Sketch ideas

Day 2 agenda
Day 2 agenda

Pick a target

Pick a target area to focus on
An area was targeted from the problem space which the team felt would be the most valuable to explore further.

Lightning demos

Lightning demos
We captured and discussed examples of websites, products and services which solved similar problems to our target problem.

Sketch ideas

Sketch ideas
Crazy 8s ideation to help sketch-out different ideas.

Create & review gallery

Create and review gallery
Ideas were pinned up on the wall and presented back to the team.
day 3
Day 3

Create a storyboard

Day 3 agenda
Day 3 agenda

Speed critique

Speed critique
Summarise each set of ideas capturing key themes.

Create the steps

Building the storyboard
Building the completed storyboard for prototyping.
day 4
Day 4

Create the prototype

Day 4 agenda
Day 4 agenda

Building the prototype

Interaction design
Interaction design
Interaction design
Interaction design
Interaction design
Day 5

Test with woodland managers

Day 5 agenda
Day 5 agenda

Unfortunately the final day of user research was delayed pending agreement from senior stakeholders and we didn't get to test our prototype. However we did take many positive learnings from the design sprint.

Retrospective
To close, we held a retrospective to discuss what went well and what could be improved in the future.
The results

Outcomes

Despite not being able to test our prototype with users, we felt many of our program and service sprint goals had been achieved:

Program level outcomes

  • Successful investigation of how design thinking can be applied to policy design
  • Wider awareness created of user centred design methods
  • Creation of a reusable workshop format to enable rapid learning across other workstreams

Service level outcomes

  • Common understanding developed of the problem space
  • Policy discussion across workstreams with rapid decision making
  • Team ideation, evaluation and build of a testable idea
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